Darrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His broad hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the west, but his parents moved at a very young age to the east. Darrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Nature. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp.
Thar Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear black pants and tee shirts. His tied-back hair is brown. His eyes are green and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Thar lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Soapmaker. He became a Soapmaker soon after.
Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Job, Family. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Naal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a dagger. His head has been shaved. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Chain shirt.
Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Myria hails from a village terrorized by dire rats. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Myria took refuge in the ruined castle and found the beat up spear and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Flaws: Fearful. Bonds: Attractive, Job, Enemies, Nature. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 4 Alchemist’s fire. 4 Thunderstones.
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