Art Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Banker. He keeps his cinnamon fur in a pixie cut. He has a dull look in his amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: Art lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge
Flaws: Cynical, Insomniac. Bonds: Family, Job, Enemies. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp.
Sarah Dudley, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. Her hair is long and white with streaks of red, and is pulled back with small brown clips. Her ears are large.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered
History: She was born several months after her mother was called into army service. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Alex Riley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered brown stockings. He wears his hair in dreadlocks. He has hazel eyes and a grey hat with a brown feather.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alex was born on a far southern plains where he grew up under the tutelage of his father, an expert Fletcher. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Justice. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Zanna Munggen, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is golden and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.
History: Zanna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Sailor, but she got bored and became a Animal Trainer. She then took over the family business and is one of the better Animal Trainer for hire.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Shy, Addict. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
