Emerald Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His yellow fur is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Quillathe Horineth, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tan painted combat armor at almost all times. Her brown hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her tongue was cut out and she uses sign language. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Insane, Disease. Bonds: Criminal record. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 20 gp.
Pandjed Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His broad hat is riddled with cuts and holes. His gold eyes peer out from beneath his broad black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Pandjed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Pandjed abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 3000 cp.
Veit Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a flail on his belt. His golden hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Lapis lazuli (5 gp). 1 Masterwork Common Ranged Weapon.
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