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NPC Generator

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Advanced [show]


Azaki Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is golden and curly. His blue eyes peer out from beneath his feathered tan hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Azaki lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Fearful. Bonds: Family, Job. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Azaki Xiloscient, Male Elf Monk 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 8 (-1)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 pp.


Social Check DCs


Baradad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. His crest is blue and curly. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Navigator business at a young age. He helped his mother out around the business and became quite the natural. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Bonds: Job, Immigrant. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Baradad Delmirev, Male Dragonborn Barbarian 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: Crampernap is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Crampernap Munggen, Male Gnome Ranger 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp.


Social Check DCs


Silvo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of strength around his neck, and a dagger on his belt. His black hair is matted, messy, and big. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Silvo Stoutman, Male Halfling Barbarian 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)6 (-2) 8 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Banded agate (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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