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NPC Generator

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Advanced [show]


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. Her red fur is kept up in a ponytail inside a top hat. She has gleaming, smiling copper eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born blind and as such lacked many opportunities for work. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To pay off her debts; and she's in love

Ideals: Joker. Flaws: Disease. Bonds: Poor, Attractive, Debt. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Gale Paws, Female Tabaxi Warrior 1
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 6 (-2)13 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Smoking Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She is muscular with a powerful set of arms. She keeps her brown fur in a pixie cut. Her ears are large.

Personality: She will rave to anyone who will listen. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.

History: Born to a Hunter, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Smoking Of Claws, Female Tabaxi Warrior 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Calcitro Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: Calcitro lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Calcitro took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Calcitro Shadowquick, Male Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp. Jade (100 gp).


Social Check DCs


Alexandre Ryley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered shortbow and tarnished whip as well. His brown hair is styled in orderly dreadlocks. His eyes are amber.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Joker. Flaws: Secretive. Bonds: Rich. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Alexandre Ryley, Male Human Ranger 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)11 (+0) 7 (-2)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs

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