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NPC Generator

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Advanced [show]


Virra Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear flannel. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.

History: Virra lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She was granted psionic powers by her dying sister.

Motivation: Regain custody of her daughter; and to unite with her sister

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Virra Loofollue, Female Gnome Adept 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 8 (-1)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are copper and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Three grew up listening to his father's many stories. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with his childhood friend; and he wants to get laid

Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Three Grass, Male Tabaxi Aristocrat 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 310 gp. Rose (20 gp). Red-brown spinel (120 gp). Rose (20 gp).


Social Check DCs


Adrik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears brown cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Adrik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Adrik was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Persistence. Bonds: Slave, Attractive, Criminal record. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Adrik Caebrek, Male Dwarf Adept 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)9 (-1) 6 (-2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Nalral Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help; and a strong sense of loyalty to dragonborn people

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Nalral Thrahak, Male Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs

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