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NPC Generator

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Lvl.
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Advanced [show]


Spring Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has dyed his greying gray fur a little too much giving a sharp gray color. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's in love.

Ideals: Pacifist. Flaws: Selfish. Bonds: Poor, Attractive, Immigrant. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Spring Wind, Male Tabaxi Rogue 2
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length auburn hair. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a brewer and was forced into it by his family

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Family, Religious. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Don Morton, Male Human Paladin 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Heskan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He has wavy rusty crest. He has red eyes and a green hat with a violet feather.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: The child of a Servant, who enjoyed hunting, Heskan was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.

Motivation: He seems to be bored by most things; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Impulsive, Mundane. Bonds: Nature, Criminal record. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Heskan Daardendrian, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 140 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Enidda Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a well pressed and immaculate suit (or dress). She has black hair. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a font of random trivia from the lore and stories she has discovered

History: She was born in a small plains village. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Wants a kiss; and she wants to get laid

Ideals: Optimist, Logical. Bonds: Nature, Rich, Has a crush. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enidda Nopenstallen, Female Gnome Commoner 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 8 (-1)16 (+3)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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