Azaki Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: Azaki was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. In the meantime he has taken over work as a Painter and occasionally as a mercenary.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Fighting, Entrepeneur. Bonds: Job, Adventurer, Poor, Family. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp.
Henry Clinton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments
History: Henry was born in the west. At a young age he loved to build and create. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Persistence, Impeccable. Bonds: Job, Criminal record. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 50 pp.
Farideh Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tight fitting black shirt and pants. She wears her gold crest down. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful necromancer made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is greedy; and she is wracked by social anxiety
Ideals: Joker. Flaws: Forgetful, Fearful. Bonds: Mentor, Rich. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp. Coral (90 gp). Chrysoberyl (90 gp).
Silent Running, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her yellow fur is long and unkept. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Silent embodies much of what other species detest in the Tabaxis. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Silent was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Silent was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Silent's father didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day
Ideals: Athletic. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 5 (-3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
Possessions: 100 sp.
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