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NPC Generator

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Advanced [show]


Mara Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a well pressed and immaculate suit (or dress). She has white hair. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has never given up on her writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Mara Iranapha, Female Half-Elf Monk 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 4 (-3)11 (+0) 11 (+0)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Vondal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has a very tight haircut. He has a dull look in his hazel eyes.

Personality: Calm and collected, he is a well trained Priest. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job.

Bonds: Rich, Job, Enemies, Family. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Vondal Brawnanvil, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 320 gp.


Social Check DCs


Synthrin Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is typically in her Barkeep uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her scarlet crest. Her eyes are likewise gold.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a great chef.

History: Synthrin was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Synthrin Akambherylliax, Female Dragonborn Commoner 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)6 (-2) 9 (-1)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp. 1 Darkwood Shield.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear pastel clothing when he does not wear armor. He is muscular with a powerful set of arms. He has dyed his greying white fur a little too much giving a sharp white color. His hazel eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dagger was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Sellsword.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Pacifist, Joker, Gifted. Bonds: Job, Military. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Dagger In the Storm, Male Tabaxi Rogue 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)8 (-1) 8 (-1)11 (+0)
Skills Athletics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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