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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Valafar Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His dark red hair is drawn into a tight pony tail with a clover scrunchie. This white eyed northerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Slave, Immigrant, Military, Guardian. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Valafar Cacophony, Male Tiefling Aristocrat 1
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Lapis lazuli (4 gp).


Social Check DCs


Ralf Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey top hat and grey clothes. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and to clean up the streets

Ideals: Fighting. Flaws: Disease. Bonds: Guardian, Nature, Rich, Family. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Ralf Sherwood, Male Human Bard 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)5 (-3) 10 (+0)4 (-3)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp. Red garnet (70 gp).


Social Check DCs


Krimmon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his red hair to look like a famous performer. His violet eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Krimmon Glenfellow, Male Halfling Fighter 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beloril Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Guard business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Guard like his mother before him.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Pacifist, Optimist. Bonds: Poor, Job, Nature. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Beloril Burrowfound, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 6 (-2)7 (-2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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