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NPC Generator

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Advanced [show]


Gimurt Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long silver hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Gimurt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Gimurt reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Gimurt Rumnaheim, Male Dwarf Adept 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 3 (-4)9 (-1)
Skills Medicine -2, Performance +1
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 300 sp.


Social Check DCs


Mara Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and prefers to wear flannel. She has no hair. Her eyes are brown and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Mara Zhou, Female Half-Elf Cleric 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bundrigo Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket. He is muscular with a powerful set of arms. His white hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Dyer, Bundrigo learned a great deal about his mother's area of expertise. A gifted student he started as a Slave Trader, but he got bored and became a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: Money/treasure.

Ideals: Optimist. Bonds: Rich, Job. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Bundrigo Underfoot, Male Halfling Barbarian 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)16 (+3) 9 (-1)11 (+0)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Druidic, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Ronobe Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She wears black leather gloves, a black jacket, and tight pants. Her dark red hair is kept up in a ponytail inside a feathered hat. Her gold eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barber arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better trade route.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Ronobe Serenity, Female Tiefling Monk 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)7 (-2) 14 (+2)11 (+0)
Skills History +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs

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