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NPC Generator

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Advanced [show]


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern woman, she is wearing a tight red one piece outfit complete with pants, hood, and a cape. She wears her blonde hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Adventurer and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Gifted, Artistic, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Nedda Strongbones, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 340 gp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries sickles. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anverth was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Family. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Anverth Oomtrowl, Male Gnome Bard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 7
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged -2 / 1d6-4, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Miner job and began his own company from there.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Hedonist, Antagonistic. Bonds: Job. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Veit Frostbeard, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)9 (-1) 7 (-2)16 (+3)
Skills Acrobatics +0, Investigation +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Aelar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His hair, while still mostly golden, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aelar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Religious, Enemies. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Aelar Ilphelkiir, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)11 (+0) 5 (-3)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. An abacus with copper, silver and gold markers (110 gp).


Social Check DCs

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