Rosamund Gentry, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her moppish brown hair is in a traditional bowl cut. Her eyes are likewise gray.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. 1 Chain shirt.
Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in collared shirts and wears a proper scarf over her head. Her bronze crest is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She dislikes all the random violence that takes place in the north. Flattery will make her almost putty in your hands.
History: She was born in a small desert village. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and wants her loneliness to end
Ideals: Pacifist, Artistic. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Pushkrimp Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful wizard made him what he is. Pushkrimp liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Artistic. Bonds: Poor, Mentor, Nature. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. 1 Alchemist’s fire.
Akmen Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. He wears a broad hat to cover his moderate length purple hair. His face is scarred and worn.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). During his travels, Akmen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akmen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Akmen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Amber (40 gp). 1 Masterwork Heavy steel shield.
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