Norkruuth Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his green robe and has his hammer always slung over his shoulder. His long bronze crest is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.
History: The child of a Dyer, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norkruuth took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was granted arcane powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Portia Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She has a large red mantle and cape that has been intricately interwoven into her black robe. She carries a battered morningstar and tarnished quarterstaff as well. She has a long red ponytail with little hanging trinkets. Her brown eyes peer out from beneath her deerstalker red hat.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Portia took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by goblins. Portia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She wants revenge against goblins.
Ideals: Fighting. Flaws: Mundane, Hedonist. Bonds: Nature, Enemies. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp.
Merihim Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered sickle and tarnished lance as well. His hair is purple and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Golden pearl (90 gp).
Gerbo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue painted combat armor at almost all times. His brown hair is kept up in a ponytail inside a feathered hat. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He wants to get laid.
Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 290 gp. Lapis lazuli (7 gp). Onyx (60 gp). 1 Masterwork Uncommon Weapon.
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