Theirastra Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tattered old clothes. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has hazel eyes and a tan hat with a white feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Weaver business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Weaver. She has achieved small success as a Weaver.
Motivation: Further expansion of business.
Ideals: Athletic, Passionate, Logical. Flaws: Ugly. Bonds: Job. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 1 (-5) | 15 (+2) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Tenena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries a battered longbow and tarnished monstrous two handed axe as well. Her long silver hair reaches down to her waist. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tenena took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Shy, Forgetful. Bonds: Military, Nature. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Oriel Sydney, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tattered old clothes. Her blonde hair is kept up in a ponytail inside a feathered hat. Her gray eyes peer out from beneath her feathered grey hat.
Personality: Oriel hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Animals are drawn to her, and she is able to talk to them.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriel's father didn't care for her much, and the feeling was mutual. She has never given up on her dancing dream.
Motivation: She is greedy; and money/treasure
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Roge Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair is short and silver. His skin is flawless and his brown eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Cook business at a young age. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Slave, Job. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 900 sp. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!
