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NPC Generator

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Advanced [show]


Burgell Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Justice. Flaws: Sensitive, Disease, Insomniac. Bonds: Criminal record. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Burgell Folkor, Male Gnome Wizard 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Peridot (70 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Daar Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red crest is lengthy and is close to two feet long. Her red eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a pair of adventurers, Daar grew up listening to her father's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now travels the world, in search of power and loot.

Motivation: She is wracked by social anxiety; and she loathes her own lifestyle

Flaws: Addict, Fearful, Depressed. Bonds: Adventurer, Rich. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Daar Ebynichtomonis, Female Dragonborn Monk 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 15 (+2)17 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Healer’s kit.


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with black socks and a vest with buckled shoes. His brown fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Jeweler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and to be a mayor again

Ideals: Professionalism. Bonds: Slave, Job, Adventurer, Family. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Cask Mist, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Gurdis Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'1" and dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gurdis was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. Some 2 years later her spouse died after the birth of her son. Heartbroken, Gurdis never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and revenge

Ideals: Persistence, Professionalism. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Gurdis Fireforge, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)5 (-3) 8 (-1)6 (-2)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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