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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sekhmet Chance, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly crossbows and scimitars. Her dark red hair is thinning but still full. This gold eyed southerner is not easily forgotten.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was always a brilliant, if unscrupulous mind. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Logical. Flaws: Racist, Impulsive, Insane. Bonds: Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Sekhmet Chance, Female Tiefling Cleric 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp.


Social Check DCs


Art Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She wears a colorful flower in her white fur. Her amber unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Art was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and expand her business

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Art Running, Female Tabaxi Bard 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 800 sp.


Social Check DCs


Adelaide Hackney, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. She has a long black ponytail with little hanging trinkets. Her fierce brown eyes like to dwell on things.

Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.

History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Selfish, Ugly. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Adelaide Hackney, Female Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 40 pp.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Slave, Enemies. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Gimurt Bofdann, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs

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