Alice Watson, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a grey suit, blue shirt, and brown tie. Her red hair is long and unkept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.
History: A powerful slaver made her what she is. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor, Adventurer. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 170 gp. Chrysoberyl (80 gp). Azurite (14 gp). Peridot (40 gp).
Delebean Offund, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His auburn hair and beard is wavy and long. His green eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Optimist, Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Bathin Belief, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his blue hair in a pixie cut. His eyes are a pleasant silver.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bathin lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bathin took refuge in the large cave and found the beat up hammer and armor he uses now. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he wants to get laid
Ideals: Impeccable. Bonds: Adventurer, Family, Nature, Has a crush. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. Jade (160 gp). Brown-green garnet (160 gp). Tourmaline (160 gp).
Joan Yardley, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a robe, a symbol of magic around her neck, and a bow on her belt. Her whole body is exceptionally muscular. She has shaved her head bald. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a bit of a xeno-phobe, disliking non-Humans.
History: Joan was born with her father's beautiful face. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Joan's father didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Immigrant, Attractive. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Giant, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
