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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nedda Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She has no hair. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Nedda lived on a farm with her father, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Guard and was forced into it by her family; and to get a good night's sleep

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Nedda Reedfellow, Female Halfling Monk 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)12 (+1) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -3 / 1d4-5, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a pastel poncho over his likewise colored trousers and shirt, and is pretty ugly. His lavender fur is knotted and matted. His copper unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Disease, Mundane, Racist. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Windy Running, Male Tabaxi Barbarian 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)7 (-2) 6 (-2)13 (+1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. Rhodochrosite (14 gp).


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He has wavy beige fur. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly. Bonds: Military, Mentor, Criminal record. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Three Shore, Male Tabaxi Warlock 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)17 (+3) 9 (-1)17 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 140 gp.


Social Check DCs


Charles Shipley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with violet pants. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. His long black hair is drawn into a two foot long braid. His eyes are green.

Personality: Eccentric and domineering, Charles will drive conversation. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and many goblins want him driven away

Ideals: Fighting, Extrovert, Gifted, Artistic. Flaws: Selfish. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Charles Shipley, Male Human Paladin 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 14 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp.


Social Check DCs

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