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NPC Generator

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Advanced [show]


Erky Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, and sports empty pouches on his belt. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Erky was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job, Poor. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Erky Rofferton, Male Gnome Ranger 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3 Holy water.


Social Check DCs


Oriff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman wears dark leathers with embroidery. She has wavy red hair. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Oriff Thrahak, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 10 pp.


Social Check DCs


Kali Open, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long chestnut hair kept up in a rat tail. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Marshal but believes her peers are too gung-ho.

History: Born to a Layabout, her father struggled to pay the bills. Her childhood dream was to be a Layabout, but she was a colossal failure. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Wants to open a new tavern; and she's looking for her big break

Ideals: Pacifist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Kali Open, Female Tiefling Warrior 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)4 (-3) 8 (-1)12 (+1)
Skills Investigation -1, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 160 gp.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His hair is chestnut and very short. His brown unseeing eyes seem to look past you.

Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: Born to a pair of adventurers, Naal grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Naal Iranapha, Male Elf Adept 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)7 (-2) 16 (+3)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp. Chrysoprase (20 gp).


Social Check DCs

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