Aramil Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His tied-back hair is red. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Athletic. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Obsidian (8 gp). Blue quartz (8 gp). Banded agate (8 gp).
Quick Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. She has styled her gray fur well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Stoic and calm, she prefers to meditate than take action. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast plains. Over the years she perfected her riding and shooting skills. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Disciplined, Professionalism. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Mormo Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'10" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. His red hair is matted, messy, and big. This red eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mormo took refuge in the large cave and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 500 sp.
Hrathy Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is portly but not overly obese. Her auburn hair is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Hrathy embodies much of what other species detest in the Half-Orcs. She believes the world needs to unite to get rid of goblins once and for all.
History: Hrathy was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: To prove her worth to the world; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Poor, Job. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Large well-done wool tapestry (100 gp).
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