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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He wears a small hat to hide his balding. His red eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Junk Dealer, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he is unsatisfied with his job

Ideals: Professionalism, Philantrophist. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Dazzazn Zzzxaaxthroth, Male Dragonborn Wizard 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)5 (-3) 7 (-2)11 (+0)
Skills Acrobatics +3, Arcana -1
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp.


Social Check DCs


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears dark leathers with embroidery. His auburn hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Bonds: Attractive, Slave, Nature, Criminal record, Adventurer. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Oblar Stoutman, Male Halfling Aristocrat 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Roger Colby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He keeps his brown hair in a pixie cut. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Secretive, Impulsive. Bonds: Attractive, Rich, Nature, Family. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Roger Colby, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs


Jane Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears many layers of old clothing at all times. Her white hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: Overbrimming with self-confidence, Jane isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Mayor mother left her crippled. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Secretive, Disease, Insomniac. Bonds: Poor. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Jane Horner, Female Half-Elf Ranger 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Golden pearl (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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