Eleanor Moreno, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is long and black with streaks of red, and is pulled back with small grey clips. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Prone to second guessing herself, she comes off as nervous. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Navigator, her mother struggled to pay the bills. Through the years after Eleanor was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eleanor's mother didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 17 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Giant, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Bundrigo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large white jacket. His brown hair is braided into rings. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 6000 cp. Brass mug with jade inlays (300 gp).
Right-Handed Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown coat over a black low-cut shirt, and a top hat upon her head. She is portly but not overly obese. She has done her best to style her brown fur to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the north. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and a rival would like her out of the picture
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Immigrant, Religious. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 4 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Heward Milton, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his brown robe and has his kukri always slung over his shoulder. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: The child of a Bellfounder, who enjoyed hunting, Heward was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Cynical, Lazy. Bonds: Nature, Job, Criminal record. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
