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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Seere Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She sports black clothing, slightly heavier than average wear. She has wavy chestnut hair. Her thin eyebrows rest above her beady silver eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Animals are drawn to her, and she is able to talk to them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Seere took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content.

Ideals: Gifted. Flaws: Ugly, Cynical, Mundane. Bonds: Nature. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Seere Guilt, Female Tiefling Druid 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 7 (-2)16 (+3)
Skills Intimidation +5, Perception +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Seven Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in brown turtlenecks beneath a violet coat with red slacks. Her fur is cinnamon and curly. Her eyes are likewise hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their daughter. She worked as a Bather, and she later adopted a second daughter.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Disease. Bonds: Job, Poor, Family. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Seven Wing, Female Tabaxi Adept 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears a wide-brimmed hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying brother.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Graham, Male Human Expert 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)13 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 700 sp. Coral (40 gp).


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Brewer, who enjoyed hunting, Chay was taken on many hunting expeditions. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Criminal record, Nature, Family. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Chay Jamjar, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)6 (-2) 7 (-2)8 (-1)
Skills Athletics +0, Deception +1
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs

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