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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sarah Halsey, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her golden hair is heavily combed to the right. Her ears are large.

Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Sarah was left her mother's suit of armor and trained in its use and care. She became a Priest soon after.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Impulsive. Bonds: Guardian, Military, Job. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Halsey, Female Human Commoner 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 14 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Crampernap Raulnor, Male Gnome Wizard 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)3 (-4) 12 (+1)9 (-1)
Skills Deception +1, History -2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: Just what you see.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerbo Pingun, Male Gnome Commoner 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. After coming to the age of reason, Three took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Rich. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Three Running, Male Tabaxi Barbarian 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)13 (+1) 8 (-1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Brown-green garnet (70 gp).


Social Check DCs

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