Claira Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her violet robe and has her bastard sword always slung over her shoulder. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Map Maker.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Disciplined, Logical, Fighting. Bonds: Nature, Job. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp.
Susannah Upton, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light grey in addition to tight pants. She wears her hair in dreadlocks. Her fierce gray eyes like to dwell on things.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with her god.
History: When she was but 3 years old her parents immigrated from the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants her found; and to get a good night's sleep
Flaws: Secretive, Insomniac. Bonds: Religious, Immigrant, Family. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 3 (-4) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp.
Barbena Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with wide-brimmed hat. Her auburn hair is knotted and matted. Her eyes are green and catlike.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.
History: Born in the east her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She inherited the family business which she has now maintained for 6 years.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Poor, Job. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 8 (-1) | 4 (-3) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple -1
Possessions: 60 gp.
Gerard Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple brown robe with tan stripes complete with hood. His red hair and beard is wavy and long. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Heavy steel shield.
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