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NPC Generator

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Advanced [show]


Rolen Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue shirt with thin brown vertical stripes and black pants. His hair is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Elf supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Dwarven people; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Rolen Caerdonel, Male Elf Monk 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Raam Knack, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black and curly. His black eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a giants raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Raam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge; and many giants want him driven away

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Immigrant, Enemies. Occupation: Doctor

Voice: German accent

Attributes [hide]

Raam Knack, Male Tiefling Adept 1
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His moppish silver hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Extrovert. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Fargrim Dankil, Male Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)3 (-4) 8 (-1)11 (+0)
Skills Animal Handling +1, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 6000 cp. Chrysoberyl (150 gp).


Social Check DCs


Lucan Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His red hair is singed and shortened. His eyes are likewise brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Lucan Selevarun, Male Half-Elf Rogue 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs

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