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NPC Generator

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Advanced [show]


Lone Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is wearing the road beaten gear of a warrior. She sports a flattop fur cut. Her ears are large.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.

History: Lone was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Family, Adventurer. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Lone Plume, Female Tabaxi Monk 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 5 (-3)15 (+2)
Skills Insight -1, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Helen Tindall, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her right leg appears badly burned and disfigured. She keeps her blonde hair in a pixie cut. She has a dull look in her hazel eyes.

Personality: Abrasive and pushy, she has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hasn't been sleeping well lately.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Joker. Flaws: Antagonistic, Disease, Insomniac. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Helen Tindall, Female Human Expert 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Sannl Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing colorful clothing, dressed as a Dilettante. Her skin is also unnaturally pale. Her black hair is well kept. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Sannl was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats; and she has money and likes to spend it

Flaws: Ugly, Disease, Impulsive. Bonds: Family, Rich, Enemies. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Sannl Torunn, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Deep green spinel (140 gp).


Social Check DCs


Symma Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her moppish black hair is in a traditional bowl cut. Her green eyes dart from person to person.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Symma lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and revenge

Flaws: Ugly. Bonds: Family, Adventurer, Rich, Enemies. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Symma Pingun, Female Gnome Paladin 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)6 (-2) 16 (+3)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp. 1 Climber’s kit.


Social Check DCs

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