Olunt Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves music and to teach people music more than just about anything. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To pay off his debts; and to get a good night's sleep
Ideals: Artistic, Professionalism. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 19 (+4) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Masterwork studded leather.
Greeba Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a white and tan handkerchief worn on her left side. Her hair is short and red. Her eyes are brown and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Greeba took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the south; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Professionalism, Gifted, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Tiger eye turquoise (8 gp).
Cressel Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is heavily combed to the right. His red eyes dart from person to person to random spaces in the air.
Personality: Cressel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Cressel was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Delg Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a pastel coat with yellow slacks. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. His eyes, though not visible through his cowl, are violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Sailor business at a young age. He dropped out of school to support his sick father, and resented it. He became a Sailor soon after.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Job, Family. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 230 gp.
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