Borun Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He prefers to wear flannel. He wears his auburn hair up. His eyes are a pleasant violet.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Borun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Borun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his writing dream.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic, Impeccable. Bonds: Rich, Criminal record, Job. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. Azurite (13 gp).
Engong Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a black armored body suit, with a simple pastel line shooting up and back down. She keeps her golden hair in a flapper bob. Her eyes are amber and she is always smoking a pipe.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by giants. Engong was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She'd like to take her coworkers down a peg; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp.
Tod Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a fancy red suit. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Assassin business at a young age. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Family, Job. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 4000 cp.
Nithther Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with grey pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His scarlet crest is greasy and uncared for. His eyes are gold.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nithther is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Shoemaker, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Cloth of gold vestments (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
