Willow Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red armored body suit, with a simple green line shooting up and back down. She is bristling with hidden weapons, mostly clubs and flails. Her brown hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She never wears the same outfit twice, unless she absolutely has to.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Willow was born on a far western mountains where she grew up under the tutelage of her mother, an expert Jeweler. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Opinionated, Artistic. Bonds: Criminal record, Immigrant. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Thamuz Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Painter, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Thamuz hails from a village terrorized by illithids. Cursed with vampirism at a very young age, Thamuz has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Joker. Flaws: Insane, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright brown suits and hats. He wears his gray fur up. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father
Flaws: Antagonistic, Shy, Greedy. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Sardonyx (20 gp).
Eva Gentry, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses like a well dressed Layabout does, and is pretty ugly. She has auburn hair. This green eyed easterner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Eva was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Layabout job and began her own company from there.
Motivation: To be a Fletcher again; and balancing her hectic life and new layabout responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 380 gp. Jet (60 gp). Rhodochrosite (14 gp). Tourmaline (60 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
