Guy Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has a small bristly mustache and wavy silver hair. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Guy was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: PTSD. Bonds: Family, Job. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 1 Banded mail.
Meena Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tight fitting tan shirt and pants. She has a penchant for wearing a ring with an oversized jet on her right hand. Her auburn hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father was a soldier and died while she was still young. Meena was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Drifting Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her whip. Her red fur is singed and shortened. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Warrior school at a young age so that she could practice her arcane talents. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. 1 Banded mail.
Emmeline Myerscough, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly hand crossbows and shortspears. Her auburn hair is styled in orderly dreadlocks. Her eyes are green and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a wizard, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now spends her time doing works of charity.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. Jade (70 gp). Peridot (30 gp). Onyx (30 gp).
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