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NPC Generator

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Lvl.
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Advanced [show]


Mary Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears professional attire. Her hair is brown, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She acts crazy and hedonistic. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Spy, who enjoyed hunting, Mary was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Hedonist, PTSD. Bonds: Attractive, Religious, Nature. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Mary Blum, Female Half-Elf Expert 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 130 gp. Red garnet (50 gp).


Social Check DCs


Nora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a hammer on her belt. She carries with her a set of hammers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She sports white long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast plains. Nora liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Nora TellPenny, Female Halfling Warrior 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 7 (-2)11 (+0)
Skills Arcana +2, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 pp.


Social Check DCs


Dalaba Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. She wears a colorful flower in her white hair. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Mayor, Dalaba learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dalaba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalaba. She struck the Mayor job and began her own company from there.

Motivation: She doesn't get along with people that don't share her tastes; and she has decided she is irredeemable

Ideals: Impeccable, Optimist. Bonds: Attractive, Job, Criminal record. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Dalaba Fabblestabble, Female Gnome Ranger 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp.


Social Check DCs


Manfred Harper, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His brown hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: A powerful slaver made him what he is. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Manfred Harper, Male Human Monk 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)5 (-3) 8 (-1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Deep green spinel (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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