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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Isabella Winterbourne, Female Human [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she is wearing colorful clothing, dressed as a Sculptor. Her long chestnut hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born a particularly ugly child, much to the horror of her parents. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She struck the Sculptor job and began her own company from there.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Passionate, Philantrophist, Athletic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Isabella Winterbourne, Female Human Fighter 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Baern Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Selfish, Lazy. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Baern Bloodkith, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 3 Antitoxin.


Social Check DCs


Namfoodle Offund, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, blue, dusty cloak. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Opinionated, Athletic. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Namfoodle Offund, Male Gnome Commoner 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 19 (+4)8 (-1) 4 (-3)10 (+0)
Skills Insight -1, Nature +1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 pp. Blue quartz (9 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dalgal was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Fighter 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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