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NPC Generator

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Advanced [show]


Rosalind Coombs, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mayor. She is physically well-built. She has done her best to style her silver hair to look like a famous performer. She has a dull look in her brown eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is harsh and unforgiving.

History: Gifted from a young age, Rosalind studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Her religion dominates her actions; and to protect her home

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Guardian, Religious. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Rosalind Coombs, Female Human Paladin 2
Medium (4'8") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 380 gp. Chalcedony (40 gp). Zircon (40 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Isabella Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she has a large yellow mantle and cape that has been intricately interwoven into her blue robe. Her broad hat is riddled with cuts and holes. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving A true patriot, Isabella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Isabella grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Military, Adventurer, Nature. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Isabella Richie, Female Half-Elf Warlock 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)8 (-1) 17 (+3)11 (+0)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp.


Social Check DCs


Percival Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Spy does. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: PTSD. Bonds: Job, Attractive, Immigrant. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Percival Nobles, Male Half-Elf Barbarian 1
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Ignan, Terran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 200 sp.


Social Check DCs


Three In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears professional attire. His clothes are grease stained in places. He has done his best to style his yellow fur to look like a famous performer. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Maurezhi in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Three In Shadow, Male Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs

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