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NPC Generator

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Lvl.
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Advanced [show]


Raam Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He has done his best to style his silver hair to look like a famous performer. His eyes are black.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Raam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Raam Anger, Male Tiefling Ranger 3
Medium (6'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)7 (-2) 15 (+2)8 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Serpent Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has moderate length black fur. His eyes are amber.

Personality: Serpent hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a mountains tribe. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Rich, Nature. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Serpent Thunder, Male Tabaxi Aristocrat 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 290 gp.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries a battered rapier and tarnished longbow as well. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Bundrigo hails from a village terrorized by orcs. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bundrigo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Bundrigo Warmwater, Male Halfling Expert 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)8 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. His head has been shaved. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Elaim studied abroad. His necromantic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)6 (-2) 11 (+0)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs

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