Dalgal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Dalgal isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dalgal was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1600 sp. Pink pearl (130 gp). 1 Masterwork Musical instrument.
Sapply Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His hair is cut close to his head. His brown unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Disease, Shy, Fearful. Bonds: Enemies. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp.
Flogg Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He is bald on top and has large white tufts of hair around his ears. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Flogg studied abroad. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Guardian, Job. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Sun Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of luck around her neck, and a ceremonial dagger on her belt. Her yellow fur is braided into rings. Her eyes are copper and catlike.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Sailor and found it very stressful. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Rich, Job. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 1600 sp. Iolite (60 gp). Black star sapphire (600 gp). Deep green spinel (50 gp).
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