Reirak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a shortspear on his belt. He has black hair. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting, Philantrophist. Bonds: Immigrant, Military, Job. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 800 sp. Rose (80 gp).
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to cover his moderate length black hair. His brown eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and revenge
Ideals: Athletic, Gifted, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. 1 Banded mail.
Rieta Justice, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with white highlights, and long pastel pants that bunch up around her shoes. She is physically well-built. Her chestnut hair, when down, is lengthy. Her ears are large.
Personality: She is overprotective of those who hire her services. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Rieta lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Rieta was left her mother's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their daughter. She worked as a Barber, and she later adopted a second daughter.
Motivation: Doesn't want to be a Barber and was forced into it by her family; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Family, Military. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 120 gp.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, blue, dusty cloak. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Painter business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Athletic, Joker, Impeccable. Bonds: Job, Has a crush. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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