Roywyn Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. She has no hair. She has amber eyes.
Personality: She has always had a great fascination with Human culture. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the west, but her parents moved at a very young age to the south. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant, Rich. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. Silver ewer (90 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
Rezena Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" eastern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her scarlet crest is lengthy. She is very pretty but has cold, dead eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also is a firm believer in the womanly ideal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She doesn't get along with people that don't share her tastes; and she wants to meet her childhood hero
Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Attractive, Immigrant. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Nagrette Davenport, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black costume with the symbols of luck on her torso. She wears her red hair up. She wears an eyepatch.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Since then, she has sought to make the best of life.
Motivation: Regain custody of her daughter; and to unite with her sister
Ideals: Optimist, Joker. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Giselle Stanton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear brown clothing when she does not wear armor. Her hair is cut close to her head. Her eyes are amber and catlike.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a font of random trivia from the lore and stories she has discovered
History: Born in the south to a Jeweler, Giselle learned a great deal about her father's area of expertise. She found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and expand her business
Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 3000 cp. Eye agate (14 gp).
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