Lavinia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with blue socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not trust anyone and sleeps with one eye open.
History: She was born in a small desert village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Nature, Adventurer, Enemies. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Pearl Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a moderate pudge and is not very fit. Her hair is chestnut, silky, and of moderate length. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 10th year, her parents were killed by a dire rats raid, leaving Pearl alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Pearl was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Many dire rats want her driven away.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Enemies. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright grey suits and hats. His red hair is greasy and uncared for. His eyes are likewise brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Nuthra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear black tank tops with red skirt. She keeps her long black crest kept up in a rat tail. She has a dull look in her red eyes.
Personality: She is overprotective of those who hire her services. She is obsessed with a lost civilization.
History: Born in the north to a Crown-heir, Nuthra learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Guardian, Adventurer, Job. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4 Tanglefoot bags.
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