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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shifting Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears just a pastel suit, she is not a threatening figure. Her broad hat is riddled with cuts and holes. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Shifting was born in the west. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their son. She worked as a Mason, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Family, Religious. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Shifting Of Stars, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ar-Gul Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to hide his balding. His brown eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. Through the years after Ar-Gul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ar-Gul's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Poor. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Ar-Gul Shelley, Male Half-Orc Commoner 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp.


Social Check DCs


Ozyman Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His golden hair is greasy and uncared for. His eyes, though not visible through his cowl, are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Adventurer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Ozyman Swiftwhistle, Male Halfling Rogue 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)4 (-3) 10 (+0)8 (-1)
Skills Acrobatics +2, History -1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Zircon (70 gp).


Social Check DCs


Arara Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She carries with her a set of glaives, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has slicked back auburn hair. She has green eyes and a blue hat with a tan feather.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Arara was left her father's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: To reunite with her old friends.

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Military, Adventurer. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Arara Dalanthan, Female Elf Barbarian 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)5 (-3) 13 (+1)12 (+1)
Skills Performance +3, Religion -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Simple lock.


Social Check DCs

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