Anne Langdon, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is singed and shortened. Her eyes, though not visible through her cowl, are hazel.
Personality: This woman loves writing and to teach people writing more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She worked as a nervous Map Maker and found it very stressful. She has achieved small success as a Map Maker.
Motivation: To be a Fortune-teller again; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his lance. He keeps his long auburn hair kept up in a rat tail. His brown unseeing eyes seem to look past you.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He also has developed a complete distrust of the Cartwright profession.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to elven people
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Job. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
Lezre Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a moderate pudge and is not very fit. Her black hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is fixated on the number 5. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She left for the south, certain she would find work there.
Motivation: Wants to work out more often; and a rival would like her out of the picture
Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His hair is chestnut and very short. His violet eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his brother; and to reunite with his absent father
Flaws: Shy, Antagonistic, Ugly. Bonds: Mentor, Family, Rich. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp.
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