Mindartis Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. Beneath his clothing is a huge mess of scar tissue. He has a long red beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Mindartis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers
Bonds: Slave, Criminal record, Family, Mentor, Rich. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 180 gp.
Georgina Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she is wearing a long, white, dusty cloak. Her hair is always cut to a buzz. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done she does not care how it got done.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Professionalism, Impeccable. Flaws: Addict. Bonds: Attractive, Mentor, Debt. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Goblin
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp. Chrysoberyl (60 gp). 1 Masterwork Musical instrument.
Kilvar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kilvar was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Optimist, Persistence, Impeccable. Flaws: Addict. Bonds: Rich. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).
Pyxrin Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear ponchos typically of a light green in addition to tight pants. Her rusty crest is heavily combed to the left. Her red eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: A powerful wizard made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Mentor, Rich. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
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