Raymond Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane, Selfish. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 600 sp. Red spinel (160 gp). Chrysoberyl (160 gp). Onyx (70 gp).
Aline Bradley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Performer in town.
History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aline took refuge in the ruined castle and found the beat up lance and armor she uses now. She ran away from her former home and has been making her living as a Performer for the past few years.
Motivation: Revenge; and meet up once more with her childhood friend
Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Cimer Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair, when down, is lengthy. His eyes are black and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Cimer is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor mother left him crippled. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Fax Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a green and black robe with the hood down. He wears a deerstalker hat to cover his moderate length scarlet crest. He has gleaming, smiling gold eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Fax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Fax was born the youngest of three triplets. Fax was born on a far western forest where he grew up under the tutelage of his mother, an expert Sage. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and to unite with his brother
Flaws: Depressed. Bonds: Immigrant, Attractive, Military, Family. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp. Jasper (20 gp). 1 Average lock.
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