Decarabia Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a black shirt with thin red vertical stripes and grey pants. She sports a flattop hair cut. Her white eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She tends to her Animal Trainer job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break; and to reunite with her old friends
Bonds: Nature, Religious, Immigrant, Job, Adventurer. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 250 gp.
Tree In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally well dressed albeit a few years behind the times. She wears a top hat to cover her moderate length lavender fur. Her yellow eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A rival would like her out of the picture; and several ex partners dislike her way of doing things and want revenge
Ideals: Opinionated. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Drusilia Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her brown hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Scribe, but she got bored and became a Roofer. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 5 (-3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d6-3, Ranged +7 / 1d6+5, Grapple +5
Possessions: 800 sp.
Gilbert Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears his auburn hair down. He has several tiny topaz earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Fighting, Professionalism, Persistence. Flaws: Terse. Bonds: Rich, Military. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 120 pp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
