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NPC Generator

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Lvl.
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Advanced [show]


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy auburn beard and wild auburn hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Artistic, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Gilbert Halsey, Male Human Druid 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 11 (+0)8 (-1)
Skills Acrobatics +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Carter. His black hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Adventurer, Religious. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Miles Merton, Male Human Wizard 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Obsidian (15 gp).


Social Check DCs


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Masseuse does. His gold crest is heavily combed to the right. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small plains village. He worked as a nervous Masseuse and found it very stressful. He has achieved small success as a Masseuse.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Shedinn Norixius, Male Dragonborn Druid 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)8 (-1) 13 (+1)8 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Heather Fidget, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She tends to wear a large brown jacket. Her hair is golden and very short. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Heather will drive conversation. She misses her home and complains about the freezing weather, even in summer.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Immigrant, Criminal record. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Heather Fidget, Female Human Commoner 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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