Mara Iathrana, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern woman is wearing colorful clothing, dressed as a Layabout. Her silver hair is still thick. Her gray eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Layabout, Mara learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Elven conditions. She struck the Layabout job and began her own company from there.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Joker, Impeccable. Flaws: Insane, Racist. Bonds: Job. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Zephan Rise, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He has styled his silver hair well, parting it to the left. His half smiles and black eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 8 (-1) | 4 (-3) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 2000 sp. 1 Masterwork studded leather.
Philomena Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt. She is physically well-built. She has styled her black hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Farmer arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a soldier and died while she was still young. Philomena was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 9 years.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Bonds: Adventurer, Rich, Military, Job. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 7000 cp. Malachite (16 gp). Deep blue spinel (300 gp). Moss agate (16 gp).
Osah Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. Her chestnut hair is smooth and relatively long. She has black eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small mountains village. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her son. Heartbroken, Osah never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Disciplined. Bonds: Poor, Immigrant, Nature, In love, Adventurer. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 gp. Rock crystal (60 gp). 1 Bullseye lantern.
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