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NPC Generator

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Advanced [show]


Alex Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Pacifist, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Alex Quinton, Male Human Commoner 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Ur-Edin Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ur-Edin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Ur-Edin Heiser, Male Half-Orc Fighter 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)13 (+1) 12 (+1)4 (-3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 20 pp.


Social Check DCs


Ruloth Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. Her green crest has been sun bleached extensively. Her red eyes are slightly larger than normal.

Personality: She has always had a great fascination with Halfling culture. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Ruloth grew up listening to her father's many stories. After coming to the age of reason, Ruloth took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Family. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Ruloth Fharngnarthnost, Female Dragonborn Bard 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)10 (+0) 7 (-2)11 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 180 gp.


Social Check DCs


Tervaround Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She plays an instrument quite well.

History: Born to a pair of adventurers, Tervaround grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Many orcs want her driven away; and revenge

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Tervaround Tarkelby, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)12 (+1) 10 (+0)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs

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