Bundrigo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is silver and very short. This blue eyed easterner is not easily forgotten.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Rich. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp. 1 Banded mail.
Eberk Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a brown and grey robe with the hood down. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Eberk has worked very hard to control his curse. He struck the Locksmith job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Joker. Flaws: Disease, Fearful. Bonds: Job, Rich. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Everburning torch.
Lidda Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. Her red hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a dire rats raid, leaving Lidda alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Lidda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp.
Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered
History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Boddynock was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Boddynock decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Logical. Bonds: Poor, Attractive, Criminal record, In love. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. Aquamarine (300 gp).
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