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NPC Generator

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Advanced [show]


Phelaia Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she wears a green armored body suit, with a simple black line shooting up and back down. Her hair is blue, silky, and of moderate length. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.

History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is content; and money/treasure

Flaws: Mundane, Shy. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Phelaia Ideal, Female Tiefling Paladin 2
Medium (4'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs


Eridred Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a simple grey robe with green stripes complete with hood. Her hair is always cut to a buzz. Her green eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Seamstress. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her mother raised her in a mountain cabin. She moved out south to avoid the crime she committed. She tends to her Seamstress job now, and dutifully fulfills any obligations she has.

Motivation: Retire the richest woman in the east; and balancing her hectic life and new seamstress responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Enemies, Nature, Criminal record. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Eridred Battlehammer, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)6 (-2) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 340 gp. 1 Magnifying glass.


Social Check DCs


Qemuel Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He has styled his black hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Qemuel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Extrovert, Philantrophist. Flaws: PTSD. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Qemuel Vigil, Male Tiefling Fighter 2
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2

Possessions: 80 gp. Star rose quartz (70 gp). Chrysoberyl (100 gp).


Social Check DCs


Ahvain Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is slicked back into a classic pompadour. His eyes are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Marshal, his mother struggled to pay the bills. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Ahvain Sylvaranth, Male Elf Aristocrat 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs

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